That was an investment in service of our players- making sure we were making the game they wanted to play." We took the time to act on the community feedback. "Another great example in addition to Command and Conquer and Skate was Mass Effect Legendary Edition. The community has such a strong understanding of the story and the characters, and the experience they want to have," EA Chief Studios Officer Laura Miele said. "When you are talking about an IP with such a strong fanbase, it's particularly important we incorporate their voices. Much like other EA titles currently in development, the team is taking feedback from major fans of the Dead Space franchise, in order to make sure the developers aren't "siloed" and making something fans don't want. All those elements of accessibility will definitely be something important for us in terms of opening the Dead Space experience to a broader set of people that didn't necessarily have the opportunity or could play the game when it came out." is all those options or different ways to play the game if you need it. There will also be new accessibility options that weren't available in the original game, with Creative Director Roman Campos-Oriola saying that "Something that is also really important for us that was not there 12 years ago. It's a little sparse in terms of content, but it at least confirms the rumors. You can check out the teaser trailer from EA Play Live 2021 below. Before that, Baptizat worked on other entries in the Assassin's Creed franchse like Origins and Black Flag. The game is being directed by Eric Baptizat, who formerly worked at Ubisoft as game director on Assassin's Creed Valhalla. We've got concept art, visual guidelines, source materials, notes on the conversations we had with them, the knowledge that they gained - it's all here. "So that really comes in handy, seeing all the notes from the sequel, everything the Visceral team had shared with us as we were making the game with them. "I actually found my old notebooks from Dead Space 2!" Yazijian said in an EA post. Motive Studios has talked extensively about treating this remake with "care and respect," and there are even some staff who worked on the original Dead Space trilogy, such as Art Director Mike Yazijian, who was part of the team on the 2011 title Dead Space 2. As we look to modernize the game, we've reached out to dedicated fans and invited them to provide us with feedback since the early stages of production to deliver the Dead Space game they want and for new players to enjoy as well."
Going back to the original and having the opportunity to do so on next-gen consoles excited everyone on the team.
"We have a passionate team at Motive who are approaching this remake as a love letter to the franchise. "The Dead Space franchise made a huge impact on the survival horror genre when it was released 12 years ago, and I came to Motive as a fan first to specifically work on this game," said Phillippe Ducharme, Dead Space senior producer. This remake is being developed by Motive Studios, a studio at EA that has worked in a support capacity on numerous games and also developed the 2020 dogfighting game, Star Wars: Squadrons. Some of the original team, including the studio's co-founder Glen Schofield, are working on a spiritual successor called The Callisto Protocol, which is set in the PUBG universe. While Dead Space, Dead Space 2, and Dead Space 3 were all developed by Visceral Games, that studio closed in 2017.